Chaos Goddess
LIGHT 8

Chaos Goddess

  • Archetype:
  • Chaos

  • ATK:
  • 2500

  • DEF:
  • 1800

  • View:
  • 4251




1 LIGHT Tuner + 2+ non-Tuner DARK monsters Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
54± 8/ 100
Power Score
Intrinsic 50
Deck 57

Chaos Goddess — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 57 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Boss/End-board

Why it scores here

Chaos Goddess converts a LIGHT Tuner plus two or more DARK monsters into a 2500-ATK Synchro, and its once-per-turn effect trades a LIGHT card from hand for a Level 5+ DARK monster from the Graveyard, which is a recursion line rather than a disruptive one. Its high usage (246 of the sampled decks, 59 archetypes) confirms it is a dependable, portable piece, but that popularity does not earn points on its own. The 2500 ATK and the Synchro boss body earn little, because no combo boards are recorded and the card has no negation or removal, so the score sits in the middle of the range.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a LIGHT Tuner and DARK materials on the field, and the sample shows it live across many engines (inferred from text and deck spread; no combo starter role/searched-for role data) (observed).
Combo & Conversion 50 Text shows a Synchro body plus a GY revive of a Level 5+ DARK monster, but no combo boards are recorded, so conversion is text-only (inferred).
Resource Economy 50 Discards one LIGHT card from hand to revive one DARK monster from the GY, which is roughly card-neutral with a board gain (inferred from text).
Effect & Interaction 10 No negation, removal, or hand-trap effect in the text (verified).
Material Utility 25 No material role data and the card's own material usability is not stated in the evidence, so this axis is a low, unsupported estimate (inferred).
Resilience & Flexibility 50 One-per-turn effect on a Synchro monster that is exposed to common removal, offset by a 59-archetype spread that gives several homes (observed deck spread, inferred resilience).
Deck-Building Efficiency 55 Runs one copy in 228 of 246 decks with no garnet or lock text in the evidence, though the attribute-specific material requirement is a mild restriction (observed + verified).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Boss/End-board. Intrinsic ≈ 50, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Runs in 246 sampled decks across 59 archetypes, so it is portable and not a niche pick
  • Recurs a Level 5+ DARK monster from the Graveyard once per turn, adding board presence
  • Usually run as a single copy, which keeps deckbuilding cost low

Weaknesses

  • No negation, removal, or interaction in its text
  • Its Synchro material requirement (LIGHT Tuner plus DARK monsters) restricts which boards it can enter
  • No recorded combo boards, so its real conversion rate cannot be measured

Counters / choke points

  • Board removal or destruction on the Synchro body
  • Effects that stop Synchro Summons or once-per-turn GY revives

Best use

Synchro boss with GY recursion. Decks: Bystial/Byssted, Branded, Chaos Phantom, Black Luster Soldier, Despia, Lightsworn. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Synchro summon needs 1 LIGHT Tuner plus 2+ non-Tuner DARK monsters; Text: once per turn, send 1 LIGHT monster from hand to GY to Special Summon a Level 5+ DARK monster from GY; Text: the revived monster cannot be used as Synchro material; Deck sample: 246 decks, 59 distinct archetypes, 228 of 246 at one copy
  • Observed: Deck co-occurrence with Chaos Angel in 88.2% of decks; Gameplay spread: 68.7% of decks use gameplay type 7
  • Inferred: Recursion-first role with Boss/End-board secondary, based on text and the absence of combo data; Accessibility is moderate given the attribute-specific material requirement
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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